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Square enix zbrush custom brushes
Square enix zbrush custom brushes






square enix zbrush custom brushes
  1. SQUARE ENIX ZBRUSH CUSTOM BRUSHES MOVIE
  2. SQUARE ENIX ZBRUSH CUSTOM BRUSHES SERIES

Mitsunobu Ochi began by sculpting the inner suit General Glauca wears under his armor. The chain mesh on the inner suit is created using NoiseMaker with a custom alpha. The presets created included both brushes for sculpting the large forms of the silhouette and fine surface details like scratches. To streamline workflow, Square Enix created all of the custom brushes required for Glauca's armor before beginning sculpting, assigning them as presets within the studio's custom ZBrush UI. Square Enix would then add volume in ZBrush, retopologize and unwrap the UVs of the reworked model in Maya, then add further detail in ZBrush, before exporting the final vector displacement map and normal map: a process shown in the rest of this walkthrough.Ĭustom brushes were created for each part of the armor before sculpting began. The original low-poly, animation-ready model was created in Maya. The low-poly model was created in Maya, then refined in ZBrush. As well as the overall concept image above, Square Enix's artists created separate sketches showing fine details, from surface patterning down to the soles of the boots.

SQUARE ENIX ZBRUSH CUSTOM BRUSHES MOVIE

Separate images covered fine details of the armor.Īlthough some assets from the movie – for example, weapons – were concepted in 3D, the design process for the armor began with more conventional 2D concept art. General Glauca's armor was sculpted, building up the detail pass by painstakingįinal concept art of Glauca. But for us, the highlight was the breakdown of the process by which Including its scan-based human figures and lead character Nyx Ulric's twin Supervisor Yuichi Itoyama and 3D Designer Mitsunobu Ochi revealed how a range Left to right: Project Manager and translator Yuri Nakano, Character Modeling Supervisor Yuichi Itoyama, 3D Designer Mitsunobu Ochi.ĭuring their 90-minute presentation, Character Modeling Ride in spaceships but wear armor – not least the sinister General Glauca, the The world of Eos, in which the action takes place, is one in which characters Kingsglaive: Final Fantasy XV, as part ofĭiscover how Gnomon graduates became ZBrush Summit starsĭisplays Square Enix's trademark blend of the contemporary and the fantastical. Goes into a Square Enix production as the studio revealed its digital sculpting Gnomon got a rare chance to discover the obsessive attention to detail that Square, was the first to attempt a photorealistic depiction of human

SQUARE ENIX ZBRUSH CUSTOM BRUSHES SERIES

Series of RPGs is widely praised for its graphics, while the 2001 animatedįinal Fantasy: The Spirits Within, produced by its predecessor, Since its foundation, Square Enix has been famed for the visual

square enix zbrush custom brushes

Find out how Square Enix sculpted the incredible weapons and armor from its new animated feature with this breakdown of its talk from ZBrush Summit








Square enix zbrush custom brushes